CRYSTAL FOCUS X
Unstable Effects Collection
PART 11 OF 18
Unstable series · Sauron · unstable=11

Sauron (unstable=11)

A practical guide to the Sauron effect on Crystal Focus X, including centred fire, dark-eye size, cooling, spark zone, brightness and color mapping, plus audio and angular controls.

What you will learn
  • How Sauron builds a centred heat-based eye
  • How eye width and spark zone are tied together
  • How audio and angular mapping affect the effect
  • How to tune recipes you can paste into your blade profile
Main parameters
Cooling
lcool, hcool
Sparks
spark, sparkd
Mapping
mapb, mapc, fxmap
Best used for
  • Eye of Sauron inspired blades
  • Symmetrical centred flame looks
  • Motion-controlled eye effects
  • Audio-reactive central infernos
Series: Customizing Unstable Effects on Crystal Focus X · Guide 11 of 18

Introduction

Sauron recreates the Eye of Sauron as a centred heat-based fire effect. The flame radiates outward from the middle of the blade in both directions, while a dark Gaussian eye is blended over the centre to create a black pupil.

The result is two fiery tongues pulling away from a dark centre instead of a normal blade-wide flame.

Parameter Reference

ParameterRole in Sauron
unstableSet to 11 to select Sauron
lcoolMinimum cooling applied every frame
hcoolMaximum cooling factor, scaled by blade length
sparkSpark probability and spark intensity near the centre
sparkdEye size and spark-zone size
mapbBrightness mapping
mapcColor mapping
fxmapMapping mode: 0 none, 1 audio, 2 angular, 4 angular reversed

How It Works

1. Cooling

Each pixel loses a random amount of heat between lcool and a blade-length-scaled value derived from hcool. This keeps the fire concentrated near the centre instead of filling the whole blade.

2. Outward Drift

Heat diffuses away from the centre in both directions using a weighted average, so the fire pushes toward both ends of the blade.

3. Sparks Near the Centre

With probability based on spark, new heat is injected at random positions near the centre, mirrored on both sides.

4. Dark Eye Overlay

After the fire is rendered, a dark Gaussian bump is blended into the centre. That creates the black pupil that splits the fire into two halves.

Angular Mapping

MotionControlsRange
Blade pitchEye position along the bladeFull blade length
Blade twistEye sizeAbout 20% to 100% of default size

With fxmap=4, those directions are inverted.

Audio Mapping

With fxmap=1, louder audio reduces cooling and boosts sparking. That makes the eye burn hotter and flicker more aggressively.

Recipes

Classic Eye of Sauron

A balanced red-orange eye with a clear dark centre.

unstable=11
lcool=20
hcool=70
spark=120
sparkd=20
mapb=50
mapc=50

Wide Inferno Eye

Broader fire zone and a wider pupil.

unstable=11
lcool=15
hcool=50
spark=140
sparkd=50
mapb=50
mapc=50

Tight Slit Eye

A narrow sharper eye with tighter flame.

unstable=11
lcool=30
hcool=90
spark=100
sparkd=8
mapb=50
mapc=50

Audio-Reactive Eye

The eye flares more strongly with sound.

unstable=11
lcool=20
hcool=70
spark=100
sparkd=20
mapb=50
mapc=50
fxmap=1

Motion-Controlled Eye

Tilt moves the eye and twist changes its size.

unstable=11
lcool=20
hcool=70
spark=120
sparkd=25
mapb=50
mapc=50
fxmap=2

Tuning Tips

  1. sparkd is the main visual control. It changes both the pupil width and the spark zone.
  2. Lower hcool if long blades look too dim. Cooling scales with blade length.
  3. Use angular mapping for the most interactive version.
  4. Warm base and Fx colors are the most classic Sauron look, but cold variants also work.