CRYSTAL FOCUS X
Unstable Effects Collection
PART 12 OF 18
Unstable series · Sauron 2 · unstable=12

Sauron 2 (unstable=12)

A practical guide to the Sauron 2 effect on Crystal Focus X, including centred sine-wave fire, eye size, noise amount, amplitude, speed, and audio or angular controls.

What you will learn
  • How Sauron 2 differs from the original Sauron effect
  • How the sine-wave engine builds a smoother central fire
  • How noise, amplitude, and speed work together
  • How to tune recipes you can paste into your blade profile
Main parameters
Generation
lcool, hcool, spark
Eye size
sparkd
Mapping
mapb, mapc, fxmap
Best used for
  • Smoother Eye of Sauron looks
  • Pulsating central infernos
  • Interactive motion-controlled eye effects
  • Structured fire with optional chaos on top
Series: Customizing Unstable Effects on Crystal Focus X · Guide 12 of 18

Introduction

Sauron 2 is the generative sibling of Sauron. Instead of relying on random sparks as the main source, it uses a scrolling sine wave to write structured heat patterns outward from the centre of the blade. The result is smoother, more pulsating, and more rhythmic.

It still uses the same dark-eye overlay in the middle, so the final look remains a split fiery eye.

Sauron vs. Sauron 2

AspectSauron (11)Sauron 2 (12)
Heat sourceRandom sparksScrolling sine wave
Main characterChaotic and flickeringSmooth and pulsating
hcool roleMaximum cooling factorSine amplitude
spark roleSpark probability and heatSine-wave speed
Cooling stepExplicit cooling loopNo separate cooling loop

Parameter Reference

ParameterRole in Sauron 2
unstableSet to 12 to select Sauron 2
lcoolNoise amount layered over the sine pattern
hcoolSine amplitude
sparkSine-wave speed
sparkdEye size and generation-zone size
mapbBrightness mapping
mapcColor mapping
fxmapMapping mode: 0 none, 1 audio, 2 angular, 4 angular reversed

How It Works

1. Outward Diffusion

Heat diffuses away from the centre in both directions, just like Sauron.

2. Sine-Wave Generation

A scrolling sine lookup writes structured heat symmetrically above and below the centre. The speed of that pattern is controlled by spark, and the strength by hcool.

3. Noise Layer

lcool adds random variation on top. Low values keep the effect smooth. High values make it more chaotic.

4. Dark Eye Overlay

The same dark Gaussian eye is blended over the centre.

Audio & Angular Mapping

Audio

With fxmap=1, louder sound reduces the sine amplitude to about 60% and boosts the sine speed to about 120%. That changes the character of the pulse instead of just adding more sparks.

Angular

With fxmap=2 or fxmap=4, blade pitch moves the eye position and blade twist changes the eye size.

Recipes

Classic Sine Eye

Smooth steady pulsations radiating from a dark centre.

unstable=12
lcool=20
hcool=70
spark=100
sparkd=30
mapb=50
mapc=50

Fast Pulsing Eye

A quicker breathing fire with more motion.

unstable=12
lcool=15
hcool=80
spark=180
sparkd=30
mapb=50
mapc=50

Noisy Sine Eye

More random texture layered over the sine structure.

unstable=12
lcool=80
hcool=60
spark=100
sparkd=25
mapb=50
mapc=50

Motion-Controlled Sine Eye

Tilt moves the eye and twist resizes it.

unstable=12
lcool=20
hcool=70
spark=120
sparkd=30
mapb=50
mapc=50
fxmap=2

Subtle Glow

A gentle low-amplitude pulse from the centre.

unstable=12
lcool=5
hcool=30
spark=40
sparkd=20
mapb=50
mapc=50

Tuning Tips

  1. hcool is brightness here, not cooling.
  2. lcool is the chaos control. Keep it low for clean pulses, raise it for rougher fire.
  3. Sauron 2 is smoother because it has no separate cooling step.
  4. sparkd changes both eye size and generation-zone width.