A practical guide to the Jedi Fallen Order effect on Crystal Focus X, including base-generated sine-wave fire, upward diffusion, generation-zone size, and audio-reactive flow.
lcool, hcool, spark, sparkdmapb, mapcfxmapJedi Fallen Order produces a unidirectional flow of energy that rises from the base of the blade toward the tip. A sine-wave generator creates structured rhythmic heat at the emitter, and that energy then drifts upward through diffusion.
Compared to the Sauron effects, this one is simpler and more focused: no dark eye, no mirrored fire, just a clean upward flow from a narrow base zone.
| Parameter | Role in Jedi Fallen Order |
|---|---|
unstable | Set to 13 to select the effect |
lcool | Noise amount added on top of the sine pattern at the base |
hcool | Sine amplitude |
spark | Sine-wave speed |
sparkd | Generation-zone size at the base |
mapb | Brightness mapping |
mapc | Color mapping |
fxmap | Mapping mode: 0 none, 1 audio |
sparkd.lcool added on top.With fxmap=1, louder sound reduces the sine amplitude to about 60% and boosts the sine speed to about 120%, which gives a more reactive emitter-fed flow.
Jedi Fallen Order does not react to lockup, clash, tilt, or twist. Its visual identity comes from the focused upward flow from the emitter.
Gentle flowing energy with a soft rise from the emitter.
unstable=13
lcool=10
hcool=40
spark=80
sparkd=30
mapb=50
mapc=50
A more visible river of energy climbing the blade.
unstable=13
lcool=20
hcool=90
spark=100
sparkd=100
mapb=50
mapc=50
Rapid sine pulsing for a buzzing feel.
unstable=13
lcool=15
hcool=70
spark=200
sparkd=60
mapb=50
mapc=50
Heavier random variation layered over the base pattern.
unstable=13
lcool=80
hcool=60
spark=100
sparkd=80
mapb=50
mapc=50
The flow pulses harder with sound.
unstable=13
lcool=20
hcool=70
spark=80
sparkd=60
mapb=50
mapc=50
fxmap=1
lcool moderate if you want the structured video-game style.