CRYSTAL FOCUS X
Unstable Effects Collection
PART 15 OF 18
Unstable series · Unstable Fire · unstable=15

Unstable Fire (unstable=15)

A practical guide to the Unstable Fire effect on Crystal Focus X, including dual-layer fire behavior, overlay toggle, spark spread, and audio-reactive unstable flame setups.

What you will learn
  • How the base fire and overlay layer differ
  • How drift toggles the scattered unstable layer
  • How spark intensity and spread work together
  • How to tune recipes you can paste into your blade profile
Main parameters
Fire generation
lcool, hcool, spark, sparkd
Overlay toggle
drift
Mapping
mapb, mapc, fxmap
Best used for
  • Emitter fire with optional chaos
  • Base fire only looks
  • Wild scattered unstable blades
  • Audio-reactive infernos
Series: Customizing Unstable Effects on Crystal Focus X · Guide 15 of 18

Introduction

Unstable Fire combines two independent fire layers into one effect. The base layer is always an emitter-fed fire drifting upward. An optional overlay layer can add random sparks across the full blade for a much wilder unstable look.

Two-Layer Structure

LayerAlways active?Behavior
Base fireYesEmitter-generated fire that drifts upward from the bottom of the blade
Unstable overlayOnly with drift=1Random sparks scattered across the full blade

Parameter Reference

ParameterRole in Unstable Fire
unstableSet to 15 to select the effect
lcoolCooling amount and base-fire heat floor
hcoolCooling ceiling and base-fire heat ceiling
sparkSpark intensity and burst behavior
sparkdSpark spread and base-burst size
driftOverlay toggle: 0 off, 1 on
mapbBrightness mapping
mapcColor mapping
fxmapMapping mode: 0 none, 1 audio

How It Works

Overlay Layer

When drift=1, the overlay cools, drifts upward, and injects random sparks across the entire blade.

Base Fire Layer

The base fire always runs. It drifts upward and writes bursts of heat at the emitter zone.

Dual Rendering

Both layers are rendered separately, which lets the base fire and scattered overlay coexist visually.

Audio Mapping

With fxmap=1, cooling is reduced and spark intensity is boosted with volume, so the whole blade feels more reactive and aggressive.

Recipes

Pure Base Fire

A clean upward fire from the emitter only.

unstable=15
lcool=20
hcool=70
spark=120
sparkd=30
drift=0
mapb=50
mapc=50

Full Unstable Fire

Base fire plus a chaotic scattered overlay.

unstable=15
lcool=20
hcool=70
spark=120
sparkd=20
drift=1
mapb=50
mapc=50

Wild Unstable

Dense sparks everywhere with high intensity.

unstable=15
lcool=15
hcool=90
spark=60
sparkd=50
drift=1
mapb=50
mapc=50

Subtle Ember Base

Calm gentle base fire with sparse bursts.

unstable=15
lcool=10
hcool=40
spark=180
sparkd=15
drift=0
mapb=50
mapc=50

Audio-Reactive Unstable

Both layers flaring more strongly with sound.

unstable=15
lcool=20
hcool=70
spark=100
sparkd=25
drift=1
mapb=50
mapc=50
fxmap=1

Tuning Tips

  1. drift is your mode switch. Off gives base fire only, on adds the unstable overlay.
  2. Higher spark means fewer but more intense bursts.
  3. Higher sparkd makes both the overlay spread and base bursts larger.