A practical guide to the Color Pulse effect on Crystal Focus X, including waveform shape, pulse speed, amplitude, offset, and audio-reactive whole-blade color pulsing.
lcoolsparkdmapb, mapc, fxmapColor Pulse is a whole-blade phasor effect. Every pixel blends between the blade color and the Fx color by the same amount each frame, so the entire blade pulses together instead of showing a spatial pattern.
You can think of it as Wave without the movement along the blade.
| <code>lcool</code> range | Waveform | Character |
|---|---|---|
| 0–40 | Sawtooth | Linear ramp up, instant drop |
| 41–80 | Triangle | Smooth linear ramp up and down |
| 81–120 | Sine | Smooth sinusoidal pulse |
| 121–160 | Square | Instant on/off pulse |
| 161–200 | Drunk | Random value every frame |
| Parameter | Role in Color Pulse |
|---|---|
unstable | Set to 16 to select the effect |
lcool | Waveform shape |
sparkd | Pulse speed |
mapb | Amplitude |
mapc | Offset |
fxmap | Mapping mode: 0 none, 1 audio |
spark and hcool are read internally but do not change the visible result.
mapb scales the pulse depth.mapc raises the floor so the Fx color can remain partially blended in at all times.During lockup the pulse speed is tripled. During clash it is doubled. With fxmap=1, volume further boosts pulse speed and adds an extra Fx color blend.
A smooth slow breathing effect.
unstable=16
lcool=100
sparkd=20
mapb=200
mapc=0
A high-speed square pulse.
unstable=16
lcool=140
sparkd=80
mapb=255
mapc=0
A build-and-release pulse.
unstable=16
lcool=10
sparkd=40
mapb=255
mapc=0
A more geometric balanced pulse.
unstable=16
lcool=60
sparkd=30
mapb=255
mapc=0
A shallow pulse riding over a permanent tint.
unstable=16
lcool=100
sparkd=15
mapb=120
mapc=30
Pulse speed and Fx blend react to sound.
unstable=16
lcool=100
sparkd=30
mapb=200
mapc=0
fxmap=1
mapc acts like a constant tint floor.sparkd values usually make lockup and clash boosts easier to appreciate.