A practical guide to the GraFX effect on Crystal Focus X, including BMP playback, motion-controlled delay, pitch or twist speed control, and custom bitmap animation behavior.
lcool, hcoolmapping_colorfxmapGraFX is fundamentally different from the algorithmic unstable effects. Instead of generating patterns mathematically, it plays animated BMP bitmap files line by line on the blade.
This is the engine behind fully custom animated blade effects that would be impossible to recreate with pure parameter-based simulation.
| Parameter | Role in GraFX |
|---|---|
unstable | Set to 17 to select GraFX |
lcool | Delay range minimum for angular speed control |
hcool | Delay range maximum for angular speed control |
mapping_color | Axis selector: 0 pitch, 1 twist |
fxmap | Mapping mode: 2 angular, 4 angular reversed |
lcool and hcool.Playback speed is controlled by an internal delay measured in milliseconds. Lower delay means faster animation. With angular control, that delay can be changed in real time by moving the blade.
Play the loaded BMP sequence at its normal configured speed.
unstable=17
Tilt the blade to change playback speed.
unstable=17
lcool=5
hcool=100
mapping_color=0
fxmap=2
Twist the blade to change playback speed.
unstable=17
lcool=5
hcool=100
mapping_color=1
fxmap=2
Invert the angular direction so the speed response is reversed.
unstable=17
lcool=5
hcool=100
mapping_color=0
fxmap=4
mapping_color.fxmap=4 or by swapping the low and high delay values.