A practical guide to the Visions effect on Crystal Focus X, including motion-driven BMP playback, threshold tuning, sensitivity range, freeze or rewind behavior, and motion-mapped speed control.
sparkd, sparklcool, hcoolmapping_colorVisions extends the GraFX bitmap engine with motion-driven playback. Instead of running at a fixed speed or an angle-mapped speed, the animation speed is tied directly to how fast you swing the blade.
Hold the saber still and the animation freezes or rewinds. Swing it harder and the animation plays faster.
| Parameter | Role in Visions |
|---|---|
unstable | Set to 18 to select Visions |
sparkd | Motion threshold |
spark | Motion sensitivity range |
lcool | Speed at maximum motion |
hcool | Speed at rest or minimum movement above the threshold |
mapping_color | Rewind on stop when set to 1 |
hcool and lcool.mapping_color.During lockup, if the lockup style is using GraFX playback, the current animation continues at the last computed speed and motion updates are bypassed until lockup ends.
A balanced motion-controlled GraFX setup.
unstable=18
sparkd=30
spark=128
lcool=5
hcool=80
Even small gestures drive the animation strongly.
unstable=18
sparkd=10
spark=60
lcool=3
hcool=100
Only stronger swings reach the fastest playback.
unstable=18
sparkd=50
spark=200
lcool=10
hcool=150
Each swing starts the animation from frame one.
unstable=18
sparkd=30
spark=128
lcool=5
hcool=80
mapping_color=1
Faster swings produce slower playback for a slow-motion look.
unstable=18
sparkd=30
spark=128
lcool=80
hcool=5
sparkd is your noise gate. Too low and sensor noise keeps things moving. Too high and you need aggressive swings.spark controls how much motion range is mapped.mapping_color=1 if you always want the animation to reset when motion stops.