CRYSTAL FOCUS X
Unstable Effects Collection
PART 18 OF 18
Unstable series · Visions · unstable=18

Visions (unstable=18)

A practical guide to the Visions effect on Crystal Focus X, including motion-driven BMP playback, threshold tuning, sensitivity range, freeze or rewind behavior, and motion-mapped speed control.

What you will learn
  • How Visions extends GraFX with motion-driven playback
  • How threshold and sensitivity work together
  • How freeze and rewind behavior differ
  • How to tune recipes you can paste into your blade profile
Main parameters
Motion gate
sparkd, spark
Speed range
lcool, hcool
Stop behavior
mapping_color
Best used for
  • Movement-reactive bitmap effects
  • Interactive swing-driven playback
  • Freeze-on-stop visuals
  • Rewind-on-stop sequences
Series: Customizing Unstable Effects on Crystal Focus X · Guide 18 of 18

Introduction

Visions extends the GraFX bitmap engine with motion-driven playback. Instead of running at a fixed speed or an angle-mapped speed, the animation speed is tied directly to how fast you swing the blade.

Hold the saber still and the animation freezes or rewinds. Swing it harder and the animation plays faster.

Parameter Reference

ParameterRole in Visions
unstableSet to 18 to select Visions
sparkdMotion threshold
sparkMotion sensitivity range
lcoolSpeed at maximum motion
hcoolSpeed at rest or minimum movement above the threshold
mapping_colorRewind on stop when set to 1

How It Works

  1. Visions checks the gyro speed against the motion threshold.
  2. If the blade is moving, motion is mapped to a playback delay between hcool and lcool.
  3. The faster you move, the lower the delay becomes, so playback speeds up.
  4. If motion drops below the threshold, a built-in holdover prevents stuttering.
  5. When the blade is considered still, the animation either freezes or rewinds depending on mapping_color.

Lockup Interaction

During lockup, if the lockup style is using GraFX playback, the current animation continues at the last computed speed and motion updates are bypassed until lockup ends.

Recipes

Standard Motion-Driven Animation

A balanced motion-controlled GraFX setup.

unstable=18
sparkd=30
spark=128
lcool=5
hcool=80

Highly Responsive

Even small gestures drive the animation strongly.

unstable=18
sparkd=10
spark=60
lcool=3
hcool=100

Heavy / Slow Blade Feel

Only stronger swings reach the fastest playback.

unstable=18
sparkd=50
spark=200
lcool=10
hcool=150

Rewind on Stop

Each swing starts the animation from frame one.

unstable=18
sparkd=30
spark=128
lcool=5
hcool=80
mapping_color=1

Inverted Speed

Faster swings produce slower playback for a slow-motion look.

unstable=18
sparkd=30
spark=128
lcool=80
hcool=5

Tuning Tips

  1. sparkd is your noise gate. Too low and sensor noise keeps things moving. Too high and you need aggressive swings.
  2. spark controls how much motion range is mapped.
  3. There is a built-in holdover before the blade is considered still, which keeps the playback from stuttering.
  4. Use mapping_color=1 if you always want the animation to reset when motion stops.